Guildball

    • Alchemists
    • Alchemists
    • You wish for some wisdom on the Alchemists? Stay clear of the green smoke … and do not be in the landing area when the flasks begin to fly.

      - Obulus, Captain, Mortician’s Guild


      Alchemists’ play style is one of force projection. They utilise a lot of AOE to control space and deny their opponents manoeuvrability. Their combo play comes from layering AOEs and generating huge areas of danger across the pitch.


      They are quick on their feet and capable with the ball, but not as resilient in combat as other teams. They excel in the early to mid-game due to their ability to cover a good amount of space.


      Alchemists will reward players who can anticipate their opponent’s plans and block them through good placement and positioning of models and effects. On offense, Alchemists can use their AOEs almost as additional models in order to restrict the counter play options of their opponent. No one wants to charge the Alchemist with the ball if you have to go through an acid cloud!

    • Brewers
    • Brewers
    • Isn’t anything less stoppable in this world, than a man deep in his cups who cares nothing for his own safety …

      - Ox , Captain, Butcher’s Guild


      Brewers are tanky. Plain and simple, they are incredible at soaking damage up.


      But their play style is more than just being hit. They excel in late game as they generally have superior numbers left at this point, but their mid-game is also strong due to their knockdowns and board control.


      Not the most synergistic in terms of combo play, they do enjoy some degree of team buffing. Brewers generate the most momentum when pushing opponents in to and out of position with buffeting blows and plays.


      Relatively slow up and down the field, the Brewers rely on long reach weapons and easy access to pushes and knockdowns, thereby giving them huge board presence and control.

    • Butchers
    • Butchers
    • You're just meat to them … weak, tender, soft meat. And they're the Butchers.

      - Greyscales, Vice-Captain, Fisherman's Guild


      Butchers’ play style has been designed to be quite straightforward. They are masters of the mid to late game. They excel at damage output and generate a lot of momentum through combat and damage effects. They provide each other with a good assortment of buffs and debuffs in order to allow combo play. Butchers mainly focus on raw damage.


      That’s not to say that they don’t have some surprises up their sleeves - characters like Shank and Boiler can pop up and surprise you with their goal threats if you’re not careful …

    • Engineers
    • Engineers
    • "Who’d have thought a bit of brass and some solid oak could do so many things?"

      -Flint, Vice-Captain, Masons Guild


      The Engineers play style is one of accuracy and controlling space. They utilise all manner of gadgets, devices and traps to influence the flow and direction of the game. From a distance, the Engineers players move as one giant machine, perfectly in sync with each other...


      Resilient in combat, accurate with the ball, the Engineers have a solid play style. Whilst not as mobile as some teams, they are able to move the ball great distances and accurately too. They excel in the mid-game, once all the pieces are in place they can control the pitch while pinging the ball around their opponent.

    • Fisherman
    • Fisherman
    • Ain't no other team that can catch 'em, and until someone seriously gets their game on, the Fisherman's Guild are going to keep winning.

      - Flint, Vice-Captain, Mason's Guild


      Fisherman play style is all about movement and raw goal-scoring potential. They are dominant in the early game and can easily draw one or two goals ahead very quickly. However, mid to late game they need to be wary, especially if they lose a player or two.


      They excel at movement and kicking the ball - they are practically all about offense. Their combo play revolves around (re)positioning and exploitation of space.


      Whilst not entirely equipped with raw damage soaking defence, they instead have far subtler defensive options that focus much more on space control.

    • Masons
    • Masons
    • The Mason's Guild? Rock solid, safe as houses if you'll forgive me the pun. No? Sheesh, tough crowd tonight …

      - Spigot, Midfielder, Brewer’s Guild


      Masons’ play style is all about balance and subtle flexibility. They have strong but not outstanding offensive and defensive options available to them. With a good mix of buffs and debuffs forming the foundation of their combo play, they need each other to excel.


      They are equipped to play well during all phases of the game without a definitive focus on any key area, which is why they are the most flexible of teams to play. They have the tools and the play style to adapt to every situation, as long as you can piece them together properly.


      Mason rewards players who can see and build play to effect combos, and then take advantage of any situation.

    • Morticians
    • Morticians
    • Let me just get one thing straight, no one likes ‘em … but sometimes you just got a hole that needs filllin’ if you get my meaning?

      - Ox , Captain, Butcher’s Guild


      The Union play style is one of role specialism and individual play. They have an array of strong options across attack. Their defensive game isn’t as strong due to their focus on assassin or surgical removal style play. You need a game plan; set them up to deliver it and you will win. Think of these like a team of precision scalpels - just don’t try chopping down trees with them!


      Their strength and flexibility comes from matching the right players to do the job you need before proceeding. Each model is simply strong at what it does, and doesn’t require assistance to do it. This is a team with little to no buffing. Want a big tanky guy taken down, send in Decimate … Want their backfield defensive midfielder to stop playing out buffs everywhere, Snakeskin will deliver … Just want someone messed up, Gutter’s the girl.

    • Union
    • Union
    • Let me just get one thing straight, no one likes ‘em … but sometimes you just got a hole that needs filllin’ if you get my meaning?

      - Ox , Captain, Butcher’s Guild


      The Union play style is one of role specialism and individual play. They have an array of strong options across attack. Their defensive game isn’t as strong due to their focus on assassin or surgical removal style play. You need a game plan; set them up to deliver it and you will win. Think of these like a team of precision scalpels - just don’t try chopping down trees with them!


      Their strength and flexibility comes from matching the right players to do the job you need before proceeding. Each model is simply strong at what it does, and doesn’t require assistance to do it. This is a team with little to no buffing. Want a big tanky guy taken down, send in Decimate … Want their backfield defensive midfielder to stop playing out buffs everywhere, Snakeskin will deliver … Just want someone messed up, Gutter’s the girl.

 
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